MAMY Design Tutorial of Magic Robot Example in MAMY Drawing Game

Pavel explained how he created this magical robot

My name is Pavel, and some people may know that I am actually GoodAtom. I live in Moscow, Russia, and I work as a freelancer. In this article, I will tell you how I created this character. I will take you step by step from sketch to ZBrush and toMaya, first inphotoshopMake conceptual settings in.

MAMY绘制游戏中的魔法机器人实例,PS<a>教程</a>,思缘教程网” border=”0″ src=”/d/file/2019/0603/1559529338988.jpg” width=”700″ style=”width: 100%; margin-bottom: 20px;”></p>
            <p style=Sketch

Now, I will tell you more details. I like to draw sketches on paper. I don’t like painting in Photoshop. I like to draw sketches with a pencil on frosted brown papyrus. The painting is small. It takes about 2 to 3 minutes for a small sketch.

At this stage, I don’t pay attention to details and scale

My painting comes to mind, and the first thing I do is to choose the best idea. On my head, some interesting ideas have begun to appear. At this time, I began to draw sketches in larger dimensions.

The first feeling is that a man and a future helmet are like a fighter. The idea was based on a parallel universe in which gladiators are still fighting today. In this universe, it is possible to use steam or magic.

Concept

The second original painting is a robot helmet that looks like a conqueror. His face wasDesignCheng is very similar to the mask of a diver in the early 20th century.

Gladiator in steampunk style

I like these two ideas, and I decided to combine them organically. A magic gladiator, like a conqueror, like some steampunk robots in the early 20th century mixed with divers

When I shared this idea with my best friend, he said I would never paint it. But the next day I began to realize that there was something wrong with my idea.

I had to hurry to create my final sketch. It is also the final image before forming 3D.

Final sketch. Now, it’s ready

Modeling

The organizers of this competition have strict rules: participants cannot use normal bump mapping, which must be 3000 triangles and 1024 times 1024 pixels of texture.

So I can draw a lot of details in this texture, but the outline of the model looks poor.

I decided not to use standard rules. I like to break rules and use other ideas.

The model with 3000 triangles has no normal bump map – it seems outdated and does not meet the standards of the next generation of game consoles. Why use this method? This is my personal feeling. I prefer complex tasks.

So I started 3D sketch:

-I started using ZSpheres

-I made oneBasicsgrid

-My body sketch

-I carve the basic components of sketch

–>