Illustrator draws a kaleidoscope of varied artistic effects
The patterns of kaleidoscope are ever-changing, so how to use software to achieve similar effects? Today, Feiwurui UIdesign teaches students to use AI to simply achieve this effect. The operation is simple, and the effect can be changed freely according to your preferences. Let’s learn together with your friends.
Kaleidoscope is a kind of toy that we played with when we were young. By rotating the kaleidoscope, you can see various beautiful patterns with myriad changes. The principle of kaleidoscope is actually very simple, that is, using the principle of mirror symmetry, through the random combination of some scattered colored small fragments, it can be assembled after mirror reflectionsynthesisA variety of varied patterns. This has also evolved into an art expression method. In AI, we can also use tools such as mirror reflection and layer appearance to make various interesting patterns according to the art principle of kaleidoscope.
1、 Create Guides
Before you start, you must calculate the number of specular reflections. The principle is simple: everyone knows that the kaleidoscope is a circle. How many circles should we divide evenly? Since it is specular reflection, we know that we need two pairs to be opposite, so we need to arrange an even number for calculation. For example, in this example, if I arrange 8 pairs, the circle should be divided into 2 * 8=16 pieces. There is a plan in advance, so you can start production without being nervous.
Open AI to create a new document. The document size can be set to 800px * 800px. Open the smart reference line. The automatic alignment of smart guides will help you a lot.
Now that we have calculated that it needs to be divided into 16 equal parts, we create a new polygon with 16 sides. After selecting the polygon tool, double-click anywhere on the screen to pop up the polygon tool dialog box. Fill in 16 in the column of the number of sides.
You can see that the midpoint of the four sides of the polygon is facing in four directions. At this time, rotate the polygon to make its corners face four directions.
The degree of rotation is determined by the number of sides of the polygon. Because the top angle needs to be moved to the horizontal and vertical angles, it is exactly 360/32. This 32 is twice the 16.
At this time, use the Line tool to draw a line (blue line) at the position shown in the following figure.
Then make a copy of the blue line drawn, rotate it 45/2 degrees, and just make every top corner pass by.
At this point, our lines are converted to reference lines. Especially when making circular patterns, because the software has only two auxiliary lines: horizontal and vertical, we need to make our own special form of reference lines.